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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Harvey James
The Sengoku Legacy
874
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Posted - 2014.08.11 16:47:00 -
[1] - Quote
interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
874
|
Posted - 2014.08.11 16:50:00 -
[2] - Quote
Jenn aSide wrote:Harvey James wrote:interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please This is actually the best way to do things, better to make small changes to get to a good place than to over buff something and have people suffer in game for weeks or months before CCP can come back around and fix it.
or we have too wait for months for any meaningful changes .. in the meantime we are stuck waiting for those said changes too actually occur Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
874
|
Posted - 2014.08.11 17:00:00 -
[3] - Quote
so this ship maintenance .. does the ship have too be static too access it or just orbit super close ?? also if the ship is being shot at how does that ineract? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
874
|
Posted - 2014.08.11 17:01:00 -
[4] - Quote
Sir HappyPants wrote:CCP Fozzie wrote:Two step wrote:Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space. The Nestor already has approximately half the mass of other battleships. Go further! Make it a quarter mass with prop-mod fitted, but double mass when prop mod is active! Or something. I'm terrible at this.
indeed you are ... i think the disparity between the nestor mass and the rest of the battleships is too much .. i would propose that other battleships should be brought down closer .. at least the attack battleships anyway.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
877
|
Posted - 2014.08.11 20:48:00 -
[5] - Quote
Saisin wrote:Harvey James wrote:interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please Being conservative with changes is exactly the way to go with their new release patterns..
not if it doesn't meet its end goal Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
877
|
Posted - 2014.08.11 21:10:00 -
[6] - Quote
Arthur Aihaken wrote:Harvey James wrote:not if it doesn't meet its end goal The Nestor is still CCP Rises's "spruce goose". This is, what - the third revision/attempt to make the Nestor relevant again?
this will make it cheaper .. but i imagine it will do nothing for its popularity and usage .. but there isn't much else they can do with it realistically speaking ...
CCP also know this Ishtar nerf is ineffective he says just as much in the OP of the HAC thread .. but i guess they must be seen too do something .. its a stop gap nothing more and an ineffective one at that ... if they actually believe what they have said then are deluding themselves... i have proposed the easiest and most time efficient way too at least provide time for a more long term solution ...
Ishtar 10% bonus too light and medium drone damage and HP 7.5% bonus too heavy damage and HP, tracking and drone velocity 5% too sentry drone damage, tracking and optimal range 5km drone operation control range
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
877
|
Posted - 2014.08.11 21:57:00 -
[7] - Quote
Saisin wrote:Harvey James wrote:Saisin wrote:Harvey James wrote:interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please Being conservative with changes is exactly the way to go with their new release patterns.. not if it doesn't meet its end goal What end goal? Your end goal of wanting to use it? The end goal is to see the statistical usage of this specific ship rise to a level CCP deems acceptable. Doing small changes and watching what happens will tell if the end goal is achieved. If not, then more tweaks until this end goal is met and the ship finds its niche... It will not be told by you nor me...
you don't have too take my word for it .. just read the HAC thread .... ishtars will still be used exactly as they are in the same way in the same numbers ... so tell me how does that meet the end goal here?? people would like to use other ships .. but when ishtars are so OP why would you?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
881
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Posted - 2014.08.12 19:31:00 -
[8] - Quote
Draconus Lofwyr wrote:another direction for the nestor could be a fun new role, a "white ops" ship
allow the ship maint array to fit up to a frig in size, but then only allow SoE ships in the array. so you can carry one SoE frig.
provide on grid fleet bonus for maneuverability and speed boost for rescuing trapped ships.
and provide a new module only usable on the nestor that will interdict any ewar functionality of the targeted ship or deployable, (shuts down scrams, bubbles, tp's, webs) but doubles the effect of the same ewar directed at the nestor.
give the big boy the ability to act as a sacrificial lamb to rescue a tackled ship.
possibly even the ability to have a specialized jump drive that can jump to a tackled fleet member.
make it the wild card in a conflict
that kind of sounds like you want it too have warfare links .. skirmish and information warfare links Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.12 22:17:00 -
[9] - Quote
Grunnax Aurelius wrote:Scout Vyvorant wrote:Why don't give the nestor the ability to carry at least two fitted frigates, or restrict her bay to be able to hold only SoE ships? (I'd prefer simply the first)
If you think about it, the orca can hold two hulks, refit in space, use links, have massive cargo hold, a hugh EHP potential and so on, for 600 mils, the nestor, for the amazing pricetag of 1.3 bil, can remote repair, scan and hack sites, and now refit in space. A bit underwhelming, isn't it?
Anyway if you see the nestor is too OP with a proper ship bay, you can nerf it back in the next release in september, that's the good part with the patches so close to each other. Orca is a Capital ship.... not a Battleship thats why....
weird since it has large rigs rather than capitals .. and is allowed in HS .. although JF's are too like, Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Harvey James
The Sengoku Legacy
882
|
Posted - 2014.08.20 11:15:00 -
[10] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
this is just ridiculous..... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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Harvey James
The Sengoku Legacy
882
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Posted - 2014.08.20 11:18:00 -
[11] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
i mean come on ..... talk about breaking things .. square pegs round holes .... its mass was already very low ... its now basically a triple plated harbinger ... you can't possibly tell me this makes sense??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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